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Those darn Mexicans, they're at it again. Not content with kidnapping
the US president in the first GRAW, they're now trying to hold the
whole world to ransom with nuclear weapons. This, quite unsurprisingly,
is out of step with American foreign policy and so the yanks do
the only sensible thing: send in four men, armed with the latest
military hardware, and hope that they can sort out what diplomacy
couldn't. It's the American way. The story picks up straight after
the events of the first game, with the world still in turmoil and
all hope lying squarely on the shoulders of Colonel Mitchell and
his squad of Ghosts. After an obligatory training mission you're
plunged headfirst into the murky and action filled world of covert,
futuristic, anti-terrorist warfare. And it's bloody marvellous.
Graphically
speaking, Tom Clancy's Ghost Recon Advanced Warfighter 2 (what a
mouthful!) is a giant leap from the original GRAW, utilising next-gen
technology to great effect. Dust drifts naturally, stone chips and
flakes, bullets spark on cold, harsh metal. The character models
are detailed and solid, clearly a part of the world they inhabit.
The first time you see Juarez, the setting of most of the game,
is an awe-inspiring joy. Flying over a barren hillside you're confronted
by a town engulfed with smoke and flame, a deep red sunset silhouetting
the simple dwellings as shouts and gunshots fill your ears. There's
a certain odd beauty about GRAW 2 and whilst it's not perfect in
the eye candy department, the sheer energy and scope of the world
created for you is on occasion astounding.
As
with its predecessors, GRAW 2 is all about tightly focused, objective-based
skirmishes. You're dropped into a theatre of combat with equipment
and men, after which a yellow square appears on your Heads Up Display
that you have to reach. That HUD, known as the CrossCon, is an essential
part of the gameplay mechanic, pinpointing objectives, enemies and
allies while allowing you to command your squad, as well as the
vehicles and gadgets you're sometimes required to use. The CrossCon
becomes as important a piece of your arsenal as your rifle, a fact
highlighted by the difficulty of the missions you perform when it's
broken. As with most third person shooters there's a cover system
on offer, but unlike most third person shooters it doesn't feel
tacked on or cheap. Simply put, if you get involved in a firefight
without finding some decent cover first you'll be dead in less than
a minute. GRAW 2 is an unforgiving game, not in an unfair way, but
in a way that suggests that maybe running headfirst into an enemy
base with a gun that needs reloading and a team that you left behind
a wall probably isn't the best idea. The difficulty settings have
been shifted around a little for this entry into the series, meaning
that less experienced players can make their way through the game
without dying every eighteen seconds, as well as allowing grizzled
veterans to fight their way through on the more difficult settings
from the start.
The
tactical elements of the Ghost Recon games are present and correct,
with your team more responsive to commands than ever before. They
think for themselves, taking cover and engaging the enemy when necessary.
New to this edition is the inclusion of helmet cameras, allowing
you to see what your teammates can see and assess the battlefield
from their position. It's not revolutionary, but it's another nice
touch in a game that's full of nice touches. After a few missions
the control system becomes natural, as does the cautious way in
which you must approach every corner. After a couple of hours that
caution is replaced with tactical pragmatism, an understanding of
the terrain and well balanced usage of the vehicles and teammates
at your disposal. What never changes though is the sense of danger
that permeates all of your movements; you may grow in confidence
as the game progresses, but you'll never lose the feeling that around
the next corner could be a bullet with your name on it. It's a master
class in sustained suspense; you're always on your toes, waiting
for the flash of red on the screen that lets you know enemies are
near.
Tom
Clancy's Ghost Recon Advanced Warfighter 2 is a wonderful game,
tweaking and expanding the formula of the original and in the process
improving it in almost every way. It's been a long time since I
played a game that literally kept me on the edge of my seat from
start to finish and left me wishing for more, actually wanting to
play through it all over again. Realistic shooters are a dime a
dozen nowadays, but GRAW 2 remains one of the best, a perfect blend
of tension, frantic action and sumptuous visuals that drags you
in at gunpoint, barks some incomprehensible orders and then throws
you headfirst into a bloody, windswept desert battle.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
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